Equipment

Small Sack

20 Toilet Paper for 8 storage.

Small Sack in ⛏️Dig to Escape

Small Sack: 20 Toilet Paper for 8 storage. Get it by Buy from a trade inmate for 20 Toilet Paper. Use it to A reasonable buy once the Toy Shovel is owned and you are walking back to sell too often. A Janitor duo plan treats an eight-slot bag as the support player's target.

What is Small Sack?

Smallest published sack. Eight storage slots.

Published facts

Small Sack facts
FactValue
Toilet Paper20
Role8 storage

How do you get Small Sack?

Buy from a trade inmate for 20 Toilet Paper.

How do you use Small Sack?

A reasonable buy once the Toy Shovel is owned and you are walking back to sell too often. A Janitor duo plan treats an eight-slot bag as the support player's target.

FAQ

Small Sack questions

Does Dig to Escape have working codes?

No. Walkthroughs through 2026 describe no Codes or Redeem control, and no code string has been published for this experience. Toilet Paper is earned by selling items inside a run. Diamonds are earned from escape progress and stay on the account.

How many endings are there?

Three success endings are documented: Mineshaft (dig to the bottom and run the tunnel), Janitor (Illegal Keycard, ladder, and 12 batteries), and Rooftops (the same keycard plus a 100 Toilet Paper Crowbar, then a roof chase to a red helicopter). A Kitchen ending mentioned in some summaries is that Rooftops route, not a fourth finish.

What is Toilet Paper used for?

Toilet Paper is the run currency. Sell items you dig up, then buy shovels, sacks, food, dynamite, the Illegal Keycard, and the Crowbar. It does not carry into the next run. Diamonds are the account currency used on the lobby Classes NPC.

Which class should a new account buy?

Energizer (250 Diamonds, digging costs 20 percent less energy) is the cheaper general first buy. Bargainer (900 Diamonds, 20 percent off shop prices) saves the most Toilet Paper once you can afford it. Buy Speedster (100 Diamonds, 25 percent faster movement) first only when you are practicing the Janitor or Rooftops chase.

What happens if the guard catches you?

Being caught in the halls at night ends the run. Keep your own cell door closed while you dig. Do not hide in another prisoner's cell. One reference says a guard kill can be revived once; a player comment says the chase itself cannot be revived. There is no developer note that settles that.